News from 2008.07.19.*
Interesting Times
The previous two weeks have been exhausting. I flew to Dublin for the Symposium on Computer Animation, arrived back in the states, and catapulted into a glass blowing intensive class -- five days of nothing but sleep, eat, glass.
Needless to say, progress on almost everything TCHOW-related has been minimal. I am inching the necklace server code forward; in fact, as it stands, the game can submit high scores and learn if they are new. What is needed, however, is a cleaner design -- all this net code is getting confusing! The plus side is that a correct design should basically "drop into" other projects.
Time is running short, and there is research that needs to be done.